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Archive for the ‘Music Business’ Category

Make money licensing your music on Youtube.com

Thursday, February 16th, 2012

Most artists make money with their music by selling downloads and CDs, however this is only one way to earn in the new music business. In a previous post we talked about the YouTube Partner Program which allows artists to generate revenue through uploading popular videos to YouTube. Licensing your own music however can be time-consuming as we discussed in a previous blog. We help get sync licensing by partnering with the pioneers in the world of music licensing, youtube.com. You’ll get paid every time somebody uses your music as part of their video project.
This is particularly exciting as Youtube has become one of the top ways people hear new music now.

Here’s how you earn money for your music on YouTube: once you become a Pro Soul artist, we’ll make your music available in YouTube’s growing catalog of licensable music. Your music will come up in the list of soundtrack options video creators have to bring their next project to life on youtube, it’s as simple as that.

In addition, your songs will be made available to be used in movies, TV programs and video game productions through other third party affiliates. Furthermore, we’ll give you the opportunity to livense your tracks to content creators for usage as background music in online videos, presentations, etc.

The best news is, as the author you get to keep 100% ownership of your compositions and recordings, and the license is not exclusive which means you can earn money from your music elsewhere as well. And if  you get an opportunity for exclusive license, you can cancel this license if required. We handle all the paperwork and legalities, you keep control of your music!

For more information about getting assistance from Pro Soul Alliance with your licensing or anything else, click here.

To the corporations battling piracy: You can never win.

Friday, February 10th, 2012

In our last blog we posted Trent Reznor of Nine Inch Nails‘ thoughts on the illegal downloading of music.

There are countless articles and comments on this topic, probably millions.
Here is one of the most recent from Forbes, by a young author that effectively captures some of the complicated and mostly misunderstood issues surrounding this debate:
http://www.forbes.com/sites/insertcoin/2012/02/03/you-will-never-kill-piracy-and-piracy-will-never-kill-you

It’s great that these kinds of articles are coming out now sharing more detailed information and truth, it’s just sad that it took over 5 years for the media to start talking about this and investigating.
We feel it is important to reveal that the fundamental ideas behind this issue and the often overlooked REAL reasons behind it were first brought to light in Andrew Dubber in a blog written over 4 years ago called, “Should I Be Worried About Piracy?“, part of the 20 things you must know about music online eBook.

The overall conclusion of this article and those experts who really understand what is going on is that ‘piracy’ is common because entertainment companies refuse to give consumers what they want, or do business fairly or honestly.
If companies who create film, music, and TV provided consumers what they wanted, the way the want it for a fair price, then there would not only be very little piracy, but those companies would make far more income than they ever can now. But they won’t, even after over 10 years of fighting and losing over and over.
So people continue to pursue what they want the way they want it, and that happens to be in a way that prevents money from going to the content creators at their own choice, which they call ‘piracy’.

Trent Reznor’s thoughts on illegal downloading

Sunday, February 5th, 2012

“OK. The record business is broken. The model is broken.” I’d go through periods of having to look in the mirror and say, “Let’s see. I just made an album I spent a year working on. I turned it over to the record label to get manufactured. It leaked, and I’m online, just boiling furious, at fans who’re talking about how much they love this new album, that they just stole.”
And then I’d think, “Wait a minute. They’re not standing outside my house, bootlegging copies out the back of their van, y’know, to make money. They’re sharing their excitement about songs I’ve written, and music I’ve done. And they’re excited about it. And I’m pissed off at ‘em, because what? They didn’t wait until a month from now, when they’d have to drive to a record shop (if they can find one,) to buy a piece of plastic they don’t want, then rip it back to their computers, to…man, this sucks. Ok, something’s not right.” Or they can buy it from iTunes at a lower bit quality, which at that time was also copy protected, which I was originally strongly against.

It becomes very clear, if you can remove the emotion from the equation, that, OK. The delivery system is broken. And the relationship between fans and artists and record labels is also broken. I thought I was smart enough to get that right. What I learned is it consumed… The following years coming up to the present, have been spent trying to experiment with different business models.

First and foremost, spending time paying attention to what consumers want. You know, it all sounds like market research and boring marketing-type crap, and it is, but it also became clear: nobody else has figured it out. And managers aren’t gonna tell us what to do, and record labels, it’s clear they don’t know what to do. And the internet at large, their proposition that everything should just be free? That’s great if you’re a kid at home, it’s not so great if you’re a content provider that’s thinking “OK, how am I supposed to keep doing this if everything is just free?” That’s not right, in my opinion.

…rethinking how one makes money. If I’m gonna go on tour, and here’s a concert ticket, I’m hoping you come see, you know what? I’’’ throw the record in with that, it’ll all come into the same pot. Rethinking different ways to get your message out to people, and also trying to be consumer friendly. What do people want? They want stuff that’s not copy protected. OK. They want to be able to share it with their friends? OK. They’d like higher quality digital files? OK. They’d like to feel like they’re getting some sort of value for their money? I understand that. OK.”

Read the full source of this quote here.

Making money with Youtube’s partner program

Saturday, February 4th, 2012

Youtube’s partner program has made some musicians realise that being active on Youtube can bring some real income. Here’s how it works and what you need to do to make money with it:

There are two types of partnership, the first one is for those who consistently upload great videos to Youtube, and the second one is called individual video partnership, those who have a single popular video can apply for this one.
Once one becomes a Youtube partner, you can start making money by either enabling ads to be displayed with your videos, or by making them available for viewers to rent. Some successful partners even made a career out of it.
Of course there are some criteria to meet in order to become a Youtube partner. You must own the content, both visual and audio, and the guidelines can be found at the copyright centre; and you need to upload regularly; moreover, you need to be over 18.
This partner program is currently available in 14 different countries, and the list of countries can be found here.
A lot of artists benefit from this program, however, some complained that they can’t upload covers anymore, which often get more views than original material. Also, even for original content, without proof of copyright one wouldn’t be accepted as a partner, while it takes time to copyright a song or an album.
Next we will post on how to make money on Yotube specifically with licensing your music.

Spotify: What is it, and why it’s US launch is significant to the music industry

Tuesday, July 19th, 2011

Though users in Europe have been reaping the benefits of Spotify since 2008, music lovers in the United States got their first taste for the first time a few days ago, when it officially became available in the U.S..
Created in Sweden, At first glance, Spotify must appear like yet another overtyped streaming music service, but upon further investigation users will find that it could very well be the future of the music industry.

It’s not that Spotify is unique, it just blends some of the best features of several competing streaming media services. Like Google Music, it uploads music you own to a cloud library, and like Qrocity allows you to stream full albums and songs from a database of millions of songs to a wide range of devices. Like Amazon Cloud Player, you can even access it from a wide variety of devices, including your PC, Mac, tablet, or smartphone. But most important of all, it’s like Pandora in that it’s free, subsidized by ads.

Basically, it’s the ultimate way to get, discover, and listen to music.

The foundation of the service is the computer software player, an iTunes like portal that is attractive, powerful and flexible. The interface feels good, presenting songs in an organized list, with a side bar that displays your library and playlists, playback controls and artwork.

When you first start the software, all you’ll encounter is the music you already have localized on your computer, but there is a much larger cloud library that you can explore…

Unlike digital marketplaces like iTunes or Zune, however, Spotify doesn’t present the cloud database as a storefront, but relies on search, an listing of most popular songs and albums, and social interaction amongst users for new music discovery.
The Top Lists present 100 of the most popular songs and albums on the service, which can be filtered by locale (U.S., U.K., Spain, etc.), and a New Releases panel shows off the newest additions.

But what really drives the service is social interaction and search. Spotify integrates with Facebook, which allows users to find friends who use the service, and share public playlists with each other. It also allows users to copy direct links to their custom playlists, which can be shared publicly (to users who sign up for Spotify)

Browsing custom playlists from friends is a great way to find out their tastes, but using the search tool to dig into the larger database is the best way to expand your library.
Spotify has built a library of over 15 million songs, with 10,000 new tracks added every day. Currently the site’s foremost publishing partners include Sony Music, Universal, EMI, Warner Music, and many others.
In searching for music on Spotify, we’ve found most or all of the tracks we’ve been looking for, with only a few limited instances where we couldn’t.
The biggest names in music? They’re there too. Most have their entire catalog available.

Adding songs to your personal library is as simple as dragging them to a playlist, and there’s no limit.
Once you’ve built a large library, you can take it on the go using the Spotify mobile app for iPhone, iPod touch, Android smartphones and tablets, Windows Phone 7, and WebOS.

Of the various versions of the app we tried, all had surprisingly speedy high-fidelity playback, even over 3G. Browsing music using the mobile UI was also pretty intuitive, though obviously browsing thousands of songs is preferable on your desktop or laptop.
The one catch, however, is that only users who pay a monthly subscription fee will be able to stream their complete music library on their mobile device. While the app will allow free users to browse the Spotify library, only premium users will be allowed to play tracks, and flag songs to be cached for offline playback.

The fee for unhindered access is actually pretty reasonable, however, at $9.99 a month, which grants you unlimited offline mode playback on both your PC or your mobile device, as well as higher audio quality and the ability to remove ads.
Of course, nobody likes paying monthly subscription fees, but the beautify of Spotify is that the core service of unlimited access to the larger streaming library is free, so if you decide you don’t want or need a premium account, you don’t lose any tracks you’ve organized. For six months, the free version of the service will offer unlimited playback, but after that it will limit users to 10 hours of playback and only 5 plays per song each month.

For those who don’t care about mobile access and offline functionality, but loathe ads and want unlimited access, there’s a separate option called Spotify Unlimited that costs $4.99 a month and eliminates ads.
If you’re cheap like us, however, you’ll want to stick with the ad-subsidized version. The ads really aren’t that bad. Over the span of two hours, music playback is usually interrupted around twice, and the ads are less than a minute. They were actually not annoying at all. The audio ads either advertised functions of Spotify or played a sample of a song available.
There were also banner ads built into the player, but we hardly noticed them.

What does all this mean for the music business and the future of music?
If you used Spotify, we think you would know the answer, basically it fulfills the need of the music lover that has existed ever since the release of a $18.99 CD with one good song on it. It’s quite simply, the legal solution to music piracy.
Music fans want their music when they want it where they want it without restrictions and limitations, or a hard drive of files that gets filled up and won’t fit on your phone iPod…
And best of all, the music creators all get paid!

If your a music fan, get on Spotify now (let us know if you can’t because you don’t have an invite, or your in a different country, we can help…)
if your a music creator, contact us if you want help getting your music on Spotify.

Social Networking in China part 2

Wednesday, October 20th, 2010

Recently we posted some statistics for social networking in China that showed some staggering numbers demanding musicians not overlook the potential of these resources.

Let’s look at some of the top sites used in China for social networking.

China’s Twitter equivalent, Sina got smart after the first 2 Twitter knock offs got shut down and automatically censors ‘micro blogs’. It has now outdone Twitter only 6 momths after launching with over a million users.

Youku.com is China’s leading Internet video website with 30 million unique viewers a day, and 200 million a month according to Nielsen and iResearch. (That’s right, per day!)
Striving to be more than just a Chinese youtube clone, Youku also features professionally produced content.
Check out Pro Soul artist Elika Mahony on youku.

30 million unique viewers a
day, and 200 million a month according to Nielsen and iResearch

The largest Internet service portal is Tencent, with 1 billion accounts (485 million active users). In 2009, its revenues surpassed $1.5 billion, 90% of which came from digital goods and games and 10% from ads. Tencent is the most important Internet company in China and the third largest in world, after Google and Microsoft. Tencent’s social network Qzone has 310 million users. Their IM service, QQ, has 50 million concurrent users. China’s answer to Facebook, Renren has 200 million users, 55 million of whom are mobile. Another popular social network, Kaixin001 has 75 million users. The numbers are overwhelming for some marketers – a scale that is hard to imagine.

Another interesting statistic is that 40% of Chinese Web users are creators, compared with 21% of Americans, this is far too great of a market to ignore, marketers and corporations are finding creative ways to circumvent any restrictions when it comes to music marketing.

According to Forbes’ Russell Flannery ~ China Wealth, Aug. 10 2010 article Hard Pickin’ Into China’s Growing Music Industry, Mr. Flannery acknowledges that “China is a growing yet difficult market for the music industry.” He references Abigail Washburn a 30-year-old Nashville folk singer and banjo player, who’s toured with Steve Martin’s bluegrass band and enjoyed successful albums and tours on her own. With some success in the US, the artist now calls China home, and has felt the music industry in China to be welcoming but challenging at times. But she says that “In some ways, it feels like Beijing and Shanghai are ahead of the States, because they’ve actually skipped over CDs and record labels. They just do direct to consumer sales (artist to fans), which is where it needs to go in the U.S.”

Flannery’s interview with Abigail Washburn, supports the 176 million Chinese connecting via social networking system (SNS) with their “real” friends and online networks is where consumers talk about products, services and music.
These interactive online message boards are the heart of social media in China, representing a vibrant online market.

In future, Pro Soul plan on exploring more about how these social networking resources can be used effectively for promoting music virally, a significantly different approach to how it is done in the west.
We also plan to look at the part mobile phones play in this, a huge part of social culture in Asia.